Various things have been snowballing recently, with the result that both development and blogging have fallen by the wayside. A few interesting things are happening however, take a look and see for yourself, after the jump…
The future of pyglet
Alex Holkner recently announced that he isn’t able to continue development/maintenance of pyglet anymore. If you work with pyglet, consider weighing in on the news group about the reorganisation of development:
With the recent profusion of GUI toolkits and the discussion thereof on the pyglet mailing list, I have decided to formalise the development of simplui a bit. To that end, I have dedicated a section of the wiki to simplui. The information there is currently very sparse, but I hope to expand it in the near future.
In particular, I welcome discussion of future features and enhancements, on the road map and associated discussion page:
Happenings over @ GameDev.net
A while back I entered a prize-drawing for some GDNet goodies, by helping spread the word about Intel’s Level Up 20098 contest. I was lucky enough to be picked as a winner, and the kind folks at GameDev sent me a satchel full of pens, mini GDNet frisbees, and sticky-headed darts in the shape of stick-figures – anyone know what they are intended for?
GameDev’s editorial staff have approved a short n’ sweet article by yours truly on the subject of spatial hashing. With a little luck it will appear on the site in the next week or so.
I figured I would also take this opportunity to mention that after 6 years and 4,000+ forum posts, I have become a member of GameDev’s hallowed Top 50 Rated Posters (not including moderators and staff). Think that is worth a line on my resume? 😉